It is the players fault or the fault of the designer
Recently,because games vulnerability events Ilum pushed the focus stage of the "Star Wars: The Old Republic" To be honest, I do not intend to speak for any side. The history of the game from the designer's idea to go beyond the precedent for players to use the benefit of poor game design, even if BioWare going to make the "Old Republic" before the brushes have already begun to use a design flaw in the game. Ilum event more interesting in its design and no significant defects, on the contrary, but the players did not follow the intent of the designer to the game.The game is produced in accordance with the designer's ideas, but the players did not think so.
How can we accused the designers?
Such a big game like "Star Wars: The Old Republic,we all know that as long as the thing to allow someone will do it. Occasionally, the players play the game is very utilitarian: they will find the quickest and easiest way to upgrade or upgrading of equipment. The designer should know this. I remember the other players to upgrade their skill levels, "UO Genesis, players can use low-grade weapons to attack. I think the designers intended players to upgrade their skills in a real battle, but eventually became a mutual stamp wooden poles. I do not know this problem is correction, but it is certainly not the GM for this purpose to freeze any.