Today we are going to talk about how to achieve the innovation in the online games especially the huge work of BioWare, Star Wars: The Old Republic.
Any experienced people in the industry will tell you that the game developers will usually invest their creativity to the focuses of the game in the development direction. Different companies will focus on the development of different contents, but the principles are the same - focusing on some or even a certain point. Through this way the part will surpass the other game and become the biggest selling point. Meanwhile they can ensure that the standards of the production of other parts of the game do not lose to the other games in the same period in the market.
Combat system will be the biggest characteristic.
Here is an example: Yes, the combat system will become the biggest surprise to the players. And unique combat mechanism and the elements will give players a fierce pleasure.Meanwhile the player character custom system will be very powerful, even Barack Obama can be created. We will put a small part of experience into the construction of the social system of the game in order to increase the game's role-play atmosphere.
Narrative - by providing interaction between meaningful players and the game world and the NPC, Bioware wants to create an immerse players into the scene in the game world. Although this looks almost the same design ideas with Bioware's former the works (such as Baldur's Gate (of Baldur's Gate), Mass Effect (Mass Effect), Dragon Age: Origins (Dragon Age: Origins)), but this time they want to do more excellently.
In my opinion players care most about the SWTOR credits. Because this can help them have pretty good performance in the battle with their enemies.